Part of Distributed Systems & Bare-Metal/GPU Architecture
Mobile & Field Clients
Native and cross-platform clients for the systems we build: field-service apps, device companions and operator consoles that work offline and pass store review.
For hardware, logistics and industrial clients, the mobile app is the operator’s window into the system. We build it as part of the system: offline-first, synced and shipped through both stores.
What that includes
- iOS and Android delivery
- Swift, Kotlin, React Native or Flutter, chosen for your team and roadmap.
- Offline-first and sync
- Local persistence, conflict resolution and background sync that survives a bad connection.
- Device companions
- BLE provisioning, telemetry views and firmware update flows for connected hardware.
- Release engineering
- Signing, staged rollouts, crash reporting and store submission.
What you end up with
- Apps approved and live on both stores.
- Field teams that keep working without signal.
- A release process your team can run.
Selected work
Case study: RentServers.com
Shipped from zero to a production clearinghouse in under 14 days, normalizing multi-vendor bare-metal and GPU quotes with server-rendered pages delivered in under 40 ms and native MCP agent discovery.
Read the case study